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Silver Game Gear Sonic mugen9/3/2023 The Lunar series was at the forefront of this movement, having being released in mid-1992 in Japan, then at the end of 1993 in North America. With the extra space offered by a CD, several orders of magnitude beyond a typical 16-bit cartridge, the limiters could be taken off, with much larger worlds, offering animated cutscenes with real voices, along with more elaborate soundtracks. What’s more, while many Japanese games were heavily influenced by anime, there was only so much they could replicate with tiny figures spouting lines of text. While they sought to tell ambitious stories, they were often constrained by ROM space, which was often so tight it even affected the size of the script. The early days of the CD-ROM marked an exciting time for role-playing games, especially on consoles.
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